This Budget Loadout PUNISHES Mistakes! Springfield & Spitfire | Hunt: Showdown 1896

Hi guys, REX here — and welcome back to my budget loadout series, where I cover cheap but reliable setups I genuinely recommend you try out.

Together with my community, I’ve set an upper price limit of 600 Hunt Dollars per loadout. I’ll keep things as cheap as possible without sacrificing efficiency — and I’ll always show you where you can cut costs further if you want to run these on an absolute budget.

Today we’re running the Springfield with iron sights, one of the cheapest rifles in Hunt: Showdown, coming in at just 38 Hunt Dollars — and despite that price tag, it’s an incredibly flexible and powerful weapon.

On the Springfield, I’m running half high velocity and half dumdum.
High velocity bumps the bullet speed up to 615 meters per second, making shots at range feel extremely consistent. Dumdum applies heavy bleed on medium ammo rifles, which is perfect for applying pressure in close to mid-range fights. Swapping between the two lets you adapt quickly depending on the distance and situation. The iron sights shine especially at close to mid-range, where you can punish bad peeks and over-aggression.

For my sidearm, I’m pairing it with the Scottfield Spitfire with high velocity.
The pistol itself costs 108 Hunt Dollars, with high velocity adding another 60 — making it the priciest part of the loadout. That said, it fits perfectly within the budget framework thanks to how cheap the Springfield is, and because both weapons run medium high velocity ammo, they share the same ammo pool.

If you want to cut costs here, you can easily swap to almost any pistol and skip special ammo. For example, a regular Conversion with standard ammo cuts the price by 113 Hunt Dollars.

In close-range fights, I rely heavily on quickswapping — tag someone with a Springfield dumdum shot to apply heavy bleed, then instantly swap to the Spitfire to finish the job. It’s faster than reloading and gives you a strong follow-up if enemies try to retreat behind cover.

For tools, I’m running knuckle knife, medkit, flare pistol — or fusees if you want to save a bit more — and decoy fuses.
Decoy fuses are great for masking movement, forcing repositioning, and creating pressure before committing to a peek or push.

Consumable-wise, I’m keeping it simple:
a small vitality shot, a small regeneration shot, a large stamina shot to keep momentum high early game, and a waxed dynamite for entry frags or pressure plays.

Trait-wise, Fast Fingers is a core pickup for this setup and incredibly strong on the Springfield. That said, it’s not a must-have as the Springfield is great on its own.

For solo, I like running Necromancer, Fast Fingers, Vigilant, and Magpie.
In teams, I’ll prioritize Necromancer, Resilience and Vigilant, then fill the remaining points based on preference — for example Dauntless and Kiteskin for utility or Vulture to make more money.

For teams, I recommend swapping decoy fuses for choke bombs, which also cuts another 5 Hunt Dollars off the price tag.

This loadout really punishes mistakes. Bad peeks, unsynchronized pushes, or trying to fight through bleed will get you killed very quickly — either by a fast Spitfire follow-up or a second Springfield shot. At range, high velocity still gives you strong headshot and double-tap potential if enemies overpeek.

The total cost for this loadout is 571 Hunt Dollars, or around 545 if you run fusees instead of the flare pistol. You can cut the price further by downgrading or skipping the large stamina shot — and if you downgrade the pistol like I mentioned earlier, you can get this down to just over 400 Hunt Dollars.

But without further ado — let’s dive into it.

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