Update 2.4 – Judgement Of The Fool | Hunt: Showdown 1896

Hi guys, REX Here! Update 2.4 is right around the corner, and with it we are getting a new event, a new battle pass, UI changes, balance changes and what you’re all probably the most excited for – the return of DeSalle – which is the final map to return to the game after the engine upgrade in August. In this video I will break down all the biggest changes and updates and bring you up to speed, so without further ado, let’s dive into it!

Let’s start with the new event – The Judgment Of The Fool!

1.1 The Hideout

The Judgement Of The Fool event features a brand new Hideout location that can be found on each map. The hideout features a tower that offers excellent sniping opportunity, and within the basement you will find various unique rewards which can be unlocked for pledge marks. Some of these rewards are probably familiar to you from previous events, while some are brand new to this event! Within the hideout, you’ll find the following:

Additionally, the hideout will also always feature the sealed rewards that most of you probably know well from previous events, which can also be found randomly at supply points, arsenals and watch towers:

1.2 The Catalyst Trait

Catalyst is a brand new trait to this event, which amplifies certain other traits you have acquired through a conditional effect:

1.3 Pledge Marks

Pledge marks are returning to the game as per usual, and are capped to a total of 6 marks. As with previous events, you can loot pledge marks from downed hunters, and if you reach your cap of 6 marks, any remaining pledge marks will be left on the body for others to loot.

Pledge marks are acquired in the following ways:

1.4 Weekly Challenges & Event Duration

This event will last much longer than previous events, starting June 18th and ending September 17th, which means it’ll be on for a full three months. This means you’ll have a lot more time to complete the event at your own pace, and as such the weekly challenges now grant a bit less points than before to compensate for the much longer event duration.

1.5 Battle Pass & New Hunters

As per usual, this event brings a new battle pass, featuring various unique weapon skins, hunters & weapon animations. In this battle pass we are seeing two main characters of the event – “The Fool” and “The Judge” unlocked as you progress. “The Fool: Outlaw” is unlocked at level 0, while “The Fool: Fugitive” is unlocked at level 19. Finally, “The Pale Judge” is acquired upon reaching battle pass level 38.

Additionally, two new blood bond hunters have been added with this update: “Dorothy Alice: Dream” and “Dorothy Alice: Nightmare”, both of which can be purchased for 1000 blood bonds.

Now that we’ve covered the event mechanics, let’s get into some of the gunplay & gameplay updates coming with patch 2.4!

2.1 Damage modifiers

With this update, we are seeing changes to damage modifiers and drop off range:

2.2 Bullet damage drop-off

We are seeing some changes to how damage drop off and minimum damage works for various weapons. This gets rather complicated so I’ll save you all the details, but again – please refer to the patch notes if you want the specifics. Here is what you NEED to know:

2.3 Silencer Changes

With the last update, all silencers received a 10% damage reduction, likely in an attempt to control the Krag Silencer meta. While this update was great for the Krag, it severely impaired the weaker silenced weapons that didn’t need this nerf. With this update, compact and medium ammo silencer reduction has been changed to just 5%, while the modifier remains 10% for long ammo rifles. On a sidenote, since most weapons now have a minimum damage output on range, this is technically a double buff to weaker silenced rifles as they will deal more damage on distance as well.

2.4 Burn Mechanic Changes

Burning mechanics are seeing some pretty drastic changes with this update, as two burn speeds are introduced: fast burn and slow burn.

With these burn changes we are also seeing a very interesting change to bodies submerged in water, as they can now be burned by fire volumes at a very slow speed. This should make the liquid fire bomb extremely valuable going forward.

Finally, we are seeing some interesting changes to the Salveskin trait to accommodate the burn changes.

2.5 Trap Changes

Trapping is now more viable than ever, as this update brings some pretty interesting utility changes!

2.6 Ammo Swap Boxes

Ammo swap boxes now allow resupply of multiple ammo types. The full list can be found in the patch notes!

2.7 Dark Sight & Beetle Changes

Active interactions in dark sight are now activated by mouse 1 or triggers by default. We are also seeing a pretty huge change to beetles, as they can now use the Remedy and Serpent traits. While beetles cannot pick up bounty tokens this way, this does allow you to take less risk whilst picking up clues throughout your games. What’s way more significant in my opinion is the Remedy effect, as you’ll now be able to send out a beetle to safely restore your team’s health if you’re pinned in a bad spot or don’t want to risk leaving the compound.

2.8 Extraction Points

With this update, a new compass icon has been added to indicate extraction points within 150 meters. Additionally, extraction point icons have been updated.

Now that we’ve covered the most important gunplay & gameplay updates, let’s dive into some meta changes that this update introduces!

3.1 Quality Of Life Changes & Traits

With this update, we are seeing some long requested quality of life changes.

3.2 Bounty Clash Changes

The bounty clash mode now has it’s own matchmaking rating that is no longer tied to the Bounty Hunt or Soul Survivor MMR.

3.3 Audio Changes

This update introduces a long list of audio changes. This, once again gets a little complex so I’ll spare you the details, but please refer to the patch notes if you want the specifics. Here are the main changes you NEED to know about:

3.4 UI Changes

Several changes and improvements have been made to the UI with this update. All the details are covered in the patch notes, but here are what I consider to be the most significant changes:

3.5 NPC Changes

Several changes have been made to NPCs with this update, and two new types have been added.

4.0 The Return Of DeSalle!

And now for the most exciting update overall, which I’m sure you’ve all been waiting for! The return of the map DeSalle, now reworked and improved! This updated map features extensive terrain and vegetation improvements, as well as detail and lighting improvements on all compounds. Several gameplay and layout changes have been made to various compounds to improve the overall experience. In general, we are seeing more accessibility for various compounds such as new entry points, additional ladders and windows as well as brand or reworked buildings within existing compounds. The reworked DeSalle map also features brand new iterations of existing times of day that are unique to this map.

While I could cover all of the details of the reworked DeSalle map in this video – I’ll do you one better! At the time of posting of this video, I have also posted a brand new full-walkthrough of the reworked Desalle map where I go through every compound and discuss the biggest changes so that you can see it all for yourself – so make sure you check that video out after watching this one! I’ll leave a link in the description!


As we wrap up this video, I’d really appreciate it if you could leave a like and a comment if you found it helpful. We put a lot of time and effort into creating these update summaries, and by hitting that thumbs up, sharing your thoughts, and subscribing to the channel, you’re not only showing us that our work matters — you’re also making sure you don’t miss any future updates. Thank you so much for watching, and until next time – I’ll see you in the bayou!

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