Hi guys, Rex here — and today we’re going through Update 2.8 and the brand new Road To Hell event that launches June 9th!
And I have to say — this might genuinely be one of the biggest gameplay and meta shifts Hunt has ever seen.
This update completely overhauls the loadout system, introduces major changes to long ammo, adds Strongholds with caged boss targets, a usable Maxim machine gun, a brand new long ammo rifle, and much more.
We’re also getting weapon balance changes, new military AI variants, compound reworks, UI improvements and several gameplay changes that could have a massive impact on the overall Hunt meta, so hold on to your gamer chairs, and without further ado — let’s dive into it!
The central theme of this update is resource management, military escalation, and survival.
The Road To Hell event follows the story of the 26th Regiment — a rogue military unit sent into the corruption zones after official support was denied. Confident in their training and firepower, they quickly realize the corruption is far beyond anything they expected.
And honestly, the gameplay additions in this update reflect that theme perfectly.
The main attraction of the event is the new Stronghold locations.
These are large military encampments divided into three major sections:
Inside the encampment area, players can find things like:
Meanwhile, the main building contains:
These Strongholds are clearly designed to become massive PvP hotspots during matches, and I can’t wait to explore and have brand new interactions in areas never seen before!
As with previous Hunt events, Road To Hell also introduces a new Battle Pass packed with rewards that you can unlock by progressing through the event.
This includes things like:
• Two new hunters — Sgt. Riggins and Commander Whitlaw
• Weapon skins, animations, profile customization options and more!
Another major addition in this update is the introduction of Caged Boss Targets.
These are pre-killed boss targets found specifically inside Strongholds, similarly to the boss targets in Bounty Clash.
By interacting with them, players can begin the banishment process and claim a single bounty token once completed.
Before banishing them, they still generate boss whispers, allowing nearby enemy players to be detected.
During the Road To Hell event, every single mission is guaranteed to contain:
This means matches can now contain up to THREE separate bounty sources at once.
And while this may seem like a relatively small change at first glance, I actually think this could have some pretty serious implications for future possibilities in Hunt.
For example, I could absolutely see this system eventually leading to something like a boss rally style event in the future, where multiple — or potentially even all — bosses could appear within the same match at once.
That aside, this change alone could already have a huge impact on overall match flow and player distribution throughout the map.
Next up, let’s talk about the Maxim 1895 machine gun.
The Maxim is a new world weapon that can only be found inside Strongholds during the event.
Only one can spawn per match due to its prototype nature.
Originally mounted as a stationary weapon, this version has been ripped off its mount and modified for portable use with makeshift ammo bags attached to the sides.
However, portability comes at a price.
The weapon slows players by 25% while equipped and can only be fired from the hip, resulting in very poor accuracy and large spread.
Aiming slightly tightens the spread, but it still remains wildly inaccurate at range.
The weapon also overheats under sustained fire and can malfunction if fired too aggressively, requiring a manual clearing animation before it can fire again.
The Maxim comes loaded with 50 incendiary rounds by default but cannot be resupplied.
It is also receiving heavy mechanical movement audio, making footsteps, jumping and movement sound heavier while carrying the weapon.
And importantly — this is a true world weapon.
It cannot be extracted from the match or stored in your inventory afterward.
I’ve been wanting a gatling gun in Hunt for years, and this is honestly pretty close to what I had in mind. I would absolutely love to see weapons like this mounted on fort walls or compounds in the future as permanent world interactables.
Now let’s talk about what is probably the biggest gameplay change in the entire update.
Update 2.8 completely overhauls how loadouts function in Hunt.
Instead of the old small, medium and large slot system, weapons are now assigned a size from 1 to 5.
Hunters now have a default weapon capacity of 5 slots total, which can be increased to 6 with Quartermaster.
This creates a huge amount of new flexibility when building loadouts.
For example:
Tools and consumables are also no longer separated into different categories.
Players can now freely equip any combination of tools and consumables into their available slots, opening brand new opportunities for creative builds and flexibility.
There are still some restrictions in place however.
Players can only equip up to four instances of the same consumable category, such as:
Toolboxes are also receiving a massive change with this update.
They no longer restore consumables and now only replenish used tools.
This means players will no longer be able to endlessly cycle consumables throughout matches like before, making resource management much more important overall.
And honestly, I think this update could massively shake up the Hunt meta in a very healthy way by opening the door for far more creative and varied loadouts overall whilst limiting some of the most powerful meta loadouts we’ve seen until now.
Another enormous change coming with Update 2.8 is the complete overhaul of Hunt’s ammo economy.
Several of Hunt’s strongest long ammo rifles now use a brand new ammo category called Long Special ammo.
This affects:
These weapons still share ammunition with each other, but they no longer interact with standard long ammo reserves.
Instead, Long Special ammo can ONLY be replenished through:
This is a gigantic change for the overall Hunt meta.
Long ammo weapons will still remain extremely powerful, but players now need to think much more carefully about ammo management and sustained fights.
The days of endlessly resupplying Mosin ammo from normal crates throughout extended matches are effectively over.
And the changes don’t stop there.
The following ammo categories are now considered scarce:
Crytek has also reduced existing player stockpiles of these ammo types down to three instances per ammo type, refunding the rest.
Dolch FMJ has also been completely removed from the game as part of the new scarcity overhaul.
Deployable Ammo Boxes are also receiving a nerf with this update, reducing their restoration value from 2.5x standard resupply down to 2x.
In practice, this means players will receive less compact, medium, long and special ammo overall when using deployable ammo boxes.
And finally, Pennyshot ammo is now 50% less effective against doors, requiring more shots to breach them, alongside reduced damage against Brutes and Meatheads.
Overall, these changes will no doubt have a huge impact on the meta, as both loadout options and ammo supply are changing drastically. I am personally very excited to explore new loadout options and builds while seeing less of the established meta that’s been dominating Hunt for years.
A brand new weapon called the 1890 Cavalry is also being added with this update.
This is a Size 3, single-shot long ammo rifle compatible with the Fast Fingers trait.
The weapon deals 139 damage, has a muzzle velocity of 380 meters per second, and supports both FMJ and High Velocity ammo.
Compared to the Martini-Henry, the 1890 Cavalry trades some raw damage and velocity for slightly faster cycling and drastically lower recoil.
I’m very curious to see where this weapon lands overall, especially now that long ammo economy and loadout flexibility are changing so drastically. Single-shot long ammo rifles have historically struggled to compete with the meta in Hunt, so it’ll be interesting to see how this faster and more controllable Martini equivalent performs.
Several weapon balance changes are also arriving with Update 2.8.
Let’s go through some of the most notable ones.
The Uppercut is receiving increased reserve ammo.
Standard variants increase from 6/9 to 6/12.
Meanwhile Precision variants increase all the way up to 6/18.
With the new loadout system, this could potentially make the Uppercut even more versatile than before.
The Nitro Express reserve ammo increases from 2/4 to 2/6.
This is actually a pretty significant buff considering how limited the Nitro’s ammo supply has historically been, although the weapon will still remain heavily limited by its bullet deviation and harsh damage drop-off.
The Auto-4 is receiving increased spread from 57 to 65.
Reserve ammo is also reduced from 5 to 4.
Combined with this weapon becoming a 3-slot weapon with this update, I think we can safely say that the Auto-4 meta is finally coming to an end, although it will no doubt still find a place amongst the countless new loadout options.
The Officer Carbine now has slightly increased horizontal recoil.
The Hand Crossbow is receiving several adjustments.
Standard bolts now deal 205 damage instead of 195, resulting in better overall power and consistency.
Meanwhile Dragon Bolts are being toned down.
Impact damage is reduced from 17 to 11, resulting in slower charcoaling and giving players more time to react.
Dragon Bolt reserve ammo is also reduced from 3 to 2.
The Mako’s muzzle velocity is being reduced significantly from 540 to 440 meters per second.
That is a VERY noticeable velocity reduction, and while it is probably warranted, it is a bit ironic that the Mako gets immediately nerfed after finally becoming viable following multiple previous buffs.
With this update, all Berthier variants are also receiving a 50 Hunt Dollar price increase, which probably makes sense following the rather significant cycling speed buff.
There are also several additional reserve ammo adjustments arriving with this update, which I’ll leave linked in the patch notes below.
Several compounds are also receiving gameplay adjustments with Update 2.8.
Pitching Crematorium is by far receiving the largest overhaul, and rightfully so.
Some of the most notable changes include:
Overall, these changes seem heavily focused around improving gameplay flow throughout the compound whilst limiting some of the excessive choke points that have frustrated players for years.
Terminus Railyard is also receiving fixes to unfair angles and boss lair interactions, including closing off windows that previously allowed questionable kills from inside the lair.
Gravestone Pit has received defensive adjustments to the boss lair gate setup.
Healing Waters Church is also receiving some minor interior changes.
And Preston Oil has had some small gaps closed off to prevent unfair angles, alongside a new ladder addition.
By far the most significant change here is Pitching. This compound has arguably been one of the most disliked compounds in Hunt for as long as I can remember due to limited options, multiple choke points and poor visibility inside the lair itself. Hopefully these changes will make the compound significantly more enjoyable to fight in overall.
There are also several smaller gameplay, tool and trait adjustments arriving with Update 2.8.
Dark Sight Boost icons on the map will now gradually fade over a period of five minutes after a team picks up bounty, making it harder to permanently track bounty carriers across the map.
Several traits are also receiving price increases:
A number of tool balance changes are also arriving.
Alert Trip Mines and Bear Traps now have reduced reserves of 2 each.
Flare Pistol reserve ammo is reduced from 2 to 1.
Meanwhile Decoy Fuses and the Quad Derringer are both receiving reserve ammo increases.
Bear Traps are also receiving a small damage increase from 58 to 62 damage, meaning their kill potential becomes much higher due to the combined 124 damage and instant bleedout if a player is missing even a small health chunk.
Overall, most of these changes seem fairly targeted and sensible, especially considering the larger gameplay and loadout overhaul happening with this update overall.
Update 2.8 also includes a variety of audio and UI improvements.
One particularly interesting audio change is the introduction of MIDI functionality for rapid-fire weapons.
According to Crytek, this should help make rapid-fire weapon audio more stable and consistent for weapons like the Avtomat and the new Maxim machine gun during sustained fire.
Crytek has also slightly increased the volume of deployed Dark Dynamite Satchels, making them easier to detect.
On the AI side, we’re getting brand new military-themed Grunt variants tied to the event, and Hellborn now has a slightly lower chance to drop Death Cheat.
The UI is also being updated to support the new loadout system.
Weapons now visually display their slot sizes directly in the menu, tools and consumables are merged into a single grid, and players can now rearrange consumable and tool order directly through the UI.
There are also several quality-of-life improvements to loadout screens, filters, skins visibility and Bloodline navigation.
Nothing absolutely gamechanging here, but overall these changes should make the new loadout system much cleaner and easier to navigate overall.
And that wraps up this summary of Update 2.8 and the brand new Road To Hell event.
Overall, this is arguably one of the most impactful Hunt updates we’ve seen in a very long time.
Between the complete loadout overhaul, the ammo economy changes, Strongholds, the Maxim machine gun, compound reworks and all the balance adjustments, this update has the potential to massively shake up the overall Hunt meta moving forward.
Personally, I’m extremely excited to experiment with all the new loadout combinations and see how the gameplay evolves once players fully adapt to these systems.
Keep in mind that this update video reflects work in progress patch notes provided to me prior to the update, and things might still change before the full release.
As always, I aim to cover the most significant updates and changes, but I don’t include all the fluff – so if you want all the specifics, I’ll leave the full patch notes linked down below as usual!
But with all that said, let me know your thoughts on Update 2.8 and The Road To Hell event in the comments below! If you found this video helpful, don’t forget to like and subscribe so you don’t miss future videos! Thank you for watching, and I’ll see you in the trenches!