Hi guys, Rex here! Hunt: Showdown is a tough game, but sometimes you just gotta’ loosen up a little and have fun! In this video I will show and explain 10 of my favourite ways to get kills in Hunt: Showdown and rate them in terms of difficulty. Each method in this video will be better than the last, so I can guarantee you don’t want to miss number 10! Let’s dive into it!
Red barrels in Hunt: Showdown are highly explosive and will blow up when in contact with fire or various fused items such as decoy fuses, explosives and flares. Because the flare pistol has a longer range than most of these items, it is the perfect tool for the job. Keep an eye open for red barrels as you are traversing the maps so that you can position yourself accordingly to set up for the kill once you run into other players. Baiting players into the kill range is often the best way to go about it, so the more aware you are of your surroundings, the more likely you are to succeed. This method requires a certain amount of awareness, reaction time and skill, but with some practice you can consistently get these juicy barrel kills in your games when you bring a flare pistol! Difficulty level: Medium
This next method is quite simple. Poison and choke bolts fired by the hand crossbow create clouds on impact. These clouds penetrate surfaces, meaning you can hit targets through walls, floors and various objects. One of the most fun ways to utilize this is to fire a bunch of poison bolts at the ceiling when enemy hunters are above you. The poison clouds will penetrate the floor beneath them and deal damage to them if they don’t have an active antidote shot. If you fire enough of these bolts, the opponent will usually be stuck without any options to move and eventually die if you can fully cover the area surrounding them. To pull this off, start by tactically poisoning the floor where you believe the enemy is hiding, and follow up with a series of poison bolts surround them and blocking exit points such as doors or ladders, then keep hammering them until they are dead. For this strategy you might want to bring an ammo box or two to be able to replenish your poison bolts, and you certainly want an antidote for yourself just in case you need to move through the covered areas. This method is very simply and requires very little planning. Difficulty level: Easy
An item that a lot of people have forgotten about is the flashbang. This consumable takes a couple of seconds to wind up, and makes quite a lot of noise whilst priming, meaning enemies can react to it or get out of range if they are quick. The other downside is that the flashbang works in an AEO, meaning you’ll flash yourself as well if you are too close to the impact. Fortunately, you can bypass both problems very easily. Grab the surefoot trait, which allows you to sprint when using tools and consumables. This makes it nearly impossible for enemies to outrun you as you are priming the flashbang. Secondly, grab the bulwark trait, as it drastically reduces the duration you are flashed. Select your melee weapon of choice and load into a lobby. Bounty clash is perfect for this method. For this strategy, wait for an enemy to get close, prime the flashbang and chase after them if necessary. Throw the flashbang at their location or at the floor, flashing you both. Since you will be flashed for a very low amount of time, you get to watch them waddling around like a headless chicken and swing your melee tool of choice whenever you please. This method is quite simple, effective and hilarious! Difficulty level: Easy
The next method is quite similar to the last one in that it also builds on the surefoot trait. With this trait, you can sprint whilst cooking explosives, and you can probably already guess where I am going with this. For this method, you want a big dynamite bundle as it has a much larger blast radius than other explosives, and you also want to make sure you take the necromancer trait if you are playing solo. This method is perfect for pushing into a boss lair or anywhere players are camping. Start cooking your dynamite bundle and charge into the compound trying to get as close to the enemy as possible, or I in between them if there are multiple. If you are solo, it is recommended to self-revive as soon as possible after the explosion while the dynamite cloud is still covering your body. If you did your job well, there won’t be anyone left to deal with – but if you didn’t, hopefully the laugh was worth it! This method is very easy to set up for, however it takes a little bit of luck, good movement and map knowledge. Difficulty level: Medium
One of my oldest meme loadouts is the concertina arrows & bomb lance combo. With the addition of the bomb launcher, you don’t even need the quartermaster to pull this off anymore. The idea is quite simple: Lock down the enemy by firing concertina arrows at their feet. Once they are locked down, immediately switch to your bomb lance or launcher and hit them with a sticky bomb. Because the enemy is unable to move, it is tremendously easier to land the projectile, and most of the time they will be panicking or trying to heal, which gives you the opportunity to lean back and enjoy the view! This method is very simply to set up for and can be applied in most games, however it does require somewhat decent reaction time and aim to pull off consistently. Difficulty level: Medium
The sparks is one of the hardest hitting weapons in Hunt: Showdown, dealing a whopping 149 damage with a shot to the torso. This leaves the enemy with just 1 health, which is really unfortunate – until you realize that the choke bolts I mentioned earlier deal 1 damage when the cloud impacts on a hunter. You have probably already done the math, but if you haven’t that makes up 150 damage, which is EXACTLY the max health of any Hunter in Hunt: Showdown. What makes this method so absurdly hilarious is that the choke clouds as I mentioned earlier will penetrate surfaces on impact, making it nearly impossible for the opponent to get to safety in time. To pull off this strategy, load into a game with your favorite sparks variant and a hand crossbow with choke bolts. I prefer the sparks sniper as I find it a lot easier to consistently land shots in the torso. Once you find your target, land a chest shot and immediately switch to the hand crossbow and fire a choke bolt at the feet of the hunter, or at the cover they are hiding behind. For even higher success rate, consider using poison ammo on the sparks to buy yourself more time to land the choke bolt as the enemy will be unable to heal for the duration of the poison effect. Fun fact, if you headshot someone with a poison or choke bolt it will one-shot kill them regardless of their health! This method is very easy to set up for, but requires decent aim to land chest shots consistently as well as good reaction time and aim with the hand crossbow. Difficulty level: Hard
Next up, we have one of the most absurd strategies in the game overall. This method is extremely simple and even more terrifying than the ones I’ve covered so far! What sets it apart from the others is that it is entirely dependent on a synchronized team. While it can probably be pulled off by a duo, you generally want a trio for this method. The method builds on stalker beetles. As you may or may not know, stalker beetles deal 50 damage, cause bleeding and will poison enemy hunters on impact. If you’re good at math, you’ve once again now realized that 3 stalker beetles equate to 150 damage, which is exactly what you need to kill a hunter. To pull off this strategy, load into a match with a minimum of one stalker beetle per player, but ideally 2 or 3. Once you have found your target, take cover at a secure location and deploy your beetles. For this to work, you need to make sure you keep a bit of distance between the beetles, as one beetle exploding will kill other beetles if they are too close. Decide on who will go first, second and last and fly your beetles in sequence at the same target. Because of the bleeding, poison and consistent beetle barrage, the enemy will usually be unable to do anything about it, and because they are poisoned, they can’t heal in time before the next beetle hits them. A pro tip is to take the pain sense trait so you can track the damaged hunter through beetle view, making it much easier to land the second and third beetle. Once you have exploded your beetle, send in another just in case the second or third beetle gets shot down or misses the target. This method is very simple and not very hard to pull of with some practice, but it does require a synchronized team, preparation and some skill in beetle piloting. Difficulty level: Hard
The sound of the shovel is like a good fart. It’s always hilarious no matter how many times you hear it. The shovel is a melee weapon that can only be found in-game, and once you pick it up you will have to carry it with you to your destination as it will be dropped if you switch weapons or select any tool or consumable item. The shovel will usually kill with a single overhead swing, and the ringing sound it makes is nothing short of perfection. This method is extremely simple: Find a shovel, locate your target and charge! If you’re smart about it, you can set up an ambush and wait for them to run into it, but for extra style points it’s always full send! There is hardly a more disrespectful way to get a kill in Hunt: showdown than a good shovel bonk, which is why it is so hilarious! This method is very straight forward and requires no preparation, however movement and positioning is key. Difficulty level: Hard
One of the most hilarious and evil meme strategies I’ve found so far is the satchel tripmine. In fact, it is so hilarious that I dedicated an entire video to it a while back, so make sure you check that out after this one! I’ll leave a link in the description. The dark dynamite satchels are essentially a big dynamite bundle that you can place on surfaces and blow up remotely through dark sight. That’s the intended use, anyway. For this strategy, we create a makeshift claymore by placing a dark dynamite satchel alongside an alert tripmine. When an enemy hunter runs into the tripmine, it will ignite the satchel and blow up anything in range, and trust me when I say it has a lot of range. This can be applied to any game and used tactically, or you can use it aggressively in bounty clash like I did in my video. Simple charge in first and place as many satchel tripmines as you possibly can before the enemy hunters start charging in. Just make sure you back away from the blast radius before it’s too late! This method is very simple and effective but can be hard to pull off quickly when you’re under pressure. Difficulty level: Medium
And now, for the grand finale! The absolute best way to get kills in Hunt: Showdown! This method is once again based around beetles. For the best results, a stalker beetle is recommended, but fire and choke beetles work as well. This method requires two players, precision, map knowledge and timing. One player needs to carry a beetle, while the other carries a sticky bomb. To pull this off, position the beetle operator a bit further back in a secure location and fly the beetle close to the point you want to attack. The player carrying the sticky bomb needs to be close to the beetle. Once you have decided on an entry point for the beetle, carefully throw the sticky bomb onto the beetle. The beetle operator will then fly the beetle at the enemy. If you are using a stalker beetle, you can explode the beetle and thereby explode the sticky bomb as well prior to the 8 second explosion delay. If you use a fire or choke beetle, you will have to wait for the sticky bomb to blow up, as the fire beetle will not trigger the sticky bomb, causing it to fall to the floor instead, and the choke beetle will defuse the sticky bomb if you explode the beetle. This tactic is tremendously difficult to pull off, and in well over 5000 hours of playtime I have only pulled it off a few times, however it’s been worth the effort every single time! Difficulty level: Extreme
That’s it for this video! Hopefully you found some of these methods interesting, and maybe even learned something new! If you did, don’t forget to like the video and smash that subscribe button! What is YOUR favorite way to get kills in Hunt: Showdown? Let me know in the comments, and until next time – I’ll see you in the bayou!